Spiritwatch.ca

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Virtual Worlds

Virtual Worlds

Lucidity Letter

Lucidity Letter

Consciousness

Consciousness

 

A collection of papers and research exploring watchfulness
and its relationship to experiences of a spiritual nature...
from the mystical, to dreams, to video game play.

The name Spiritwatch is used here to speak to the theme of this site which is a watchfulness focused on experiences of a spiritual nature. This watchfulness is in many of the papers a function of the scientific method or classical scholarship but not always. Sometimes it exemplifies the watchfulness of the observer. This can be from careful first person accounts, from a cultural perspective, from the perspective of the development of higher states of consciousness, or from the perspective of engagement in virtual worlds.

My work, over a number of years, has been about an interest in spirit or maybe an interest in the nature of reality/consciousness - I see these things as very overlapping and the movement from dreams to virtual worlds as quite natural.

Latest additions to Spiritwatch:

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Video Game Play as Nightmare Protection

I am presenting a talk on our work on gaming and the nightmare protection hypothesis at a music festival, Unsound Festival, in Krakow, Poland on Oct. 12, 2014 (www.unsound.pl). I was invited by Goethe-Institut, a German cultural institute in Poland. The theme of the festival is dreams in all its forms thus the relevance of my work on video game play and dreams. The title of the talk is “Video Game Play as Nightmare Protection”. I am part of a series of talks. 

Conscious Mind Sleeping Brain

Gackenbach,J. I. & LaBerge, S. P. (Eds.) (1988). Conscious mind, sleeping brain: Perspectives on luciddreaming, N.Y.: Plenum. Available in PDF Format.

These papers are old reprints from research either published, but not electronically available, or papers from conferences or unpublished information.

Requested Reprinted Material

These papers are old reprints from research either published, but not electronically available, or papers from conferences or unpublished information.

Gaming, Social Media and Typical Dreams

Paper presented at the annual meeting of the Canadian Game Studies, Victoria BC, June 2013

Video Game Play and Consciousness

Gackenbach, J.I. (Ed.) (2012). Video Game Play and Consciousness. NOVA Science publishers.

Non-gaming Virtual Immersion and Dreaming

Gackenbach, J.I. (2012, October). Non-gaming virtual immersion and dreaming. Paper presented at the annual IASD PsiberDreaming online conference.

Morning After Dreams of Video Game Play versus Meditation/Prayer

Swanston, D. & Gackenbach, J.I. (2011, June). Morning After Dreams of Video Game Play versus Meditation/Prayer. Paper presented at the annual meeting of the International Association for the Study of Dreams, The Netherlands.

History of gaming and daily activities as predictors of nightmares

Jayne Gackenbach, Mary-Lynn Ferguson, Keyfer Mathewson, and Mycah Darlington Grant MacEwan University. Poster presented at the 2012 meeting of the International Association for the Study of Dreams, Berkeley, California.

Threat and Central Image in Dreams

Gackenbach, J.I., Darlington, M. & Ferguson, M.L. (2012, June). Threat and Central Image in Dreams: Student and Soldier Gamers. Paper presented at the annual meeting of the International Association for the Study of Dreams, Berkeley, CA.

Experts vs. Trained Dream Coders: Does it make a difference?

Gackenbach, J.I., Ferguson, M., Darlington,M., Flockhart, C., Swanson, D. & Ahlswede, S. (2012, June). *Experts*versus trained dream coders: Does it make a difference? Poster presented at the annual meeting of theInternational Association for the Study of Dreams, Berkeley, CA.

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